package Objects 
{
	import Levels.Level;
	/**
	 * ...
	 * @author Danilo Gama
	 */
	public class Hud extends GameEntity
	{
		var textToSet:String;
		var lastLife:int;
		
		public function Hud() 
		{
			this.x = stage.stageWidth / 2;
			this.y = stage.stageHeight / 2;
		}
		
		override public function setMyLevel(level:Level)
		{
			super.setMyLevel(level);
		}
		
		private function setLifes():void
		{
			/*if (player.getLife() == 0)
			{
				lifeBar.gotoAndStop("empty");
			}
			else if (player.getLife() == 3)
			{
				lifeBar.gotoAndStop("full");
			}
			else if (player.getLife() == 2)
			{
				lifeBar.gotoAndStop("two");
			}
			else if (player.getLife() == 1)
			{
				lifeBar.gotoAndStop("one");
			}*/
		}
		
		public override function update():void
		{
			
		}
	}

}